Ghost Hunter
Unreal Engine C++
Overview: This is a project made in Unreal Engine. It shows 2 artificially intelligent agents behaving differently to catch the player in a labyrinth game. Everything has been implemented using C++ only.
Role: Only developer.
Duration: 1 month.
Engine: Unreal Engine.
Acquired skills: I learnt how to implement a basic AI using Unreal Engine and C++.
Improved skills: I improved my general knowledge of Unreal Engine and my C++ coding skills.
Areas for improvement: I could make more a more interesting AI, perhaps one that does not chase the player but waits for them to ambush them near the player's objective.
What I'm proud of: Everything! It's my first solo Unreal Engine project in C++, and I managed to make something exceptional, in my opinion... And bugs-free as well!