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Perlin Noise Procedurally Generated City
Overview: This is a project made in Unity. The implementation uses Perlin Noise to generate a city at run-time.
Role: Lead programmer.
Duration: 1 month.
Engine: Unity.
Acquired skills: I learnt how to use Perlin Noise in Unity.
Improved skills: I improved my general knowledge of the Unity engine and my C# coding skills.
Areas for improvement: Sometimes the generated cities make what I call "parking lots", which are ugly to see.
What I'm proud of: I am proud I was capable of using Perlin Noise in an untraditional way to procedurally generate a city.
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