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Perlin Noise Procedurally Generated City

Overview: This is a project made in Unity. The implementation uses Perlin Noise to generate a city at run-time.

Role: Lead programmer.

Duration: 1 month.

Engine: Unity.

Acquired skills: I learnt how to use Perlin Noise in Unity.

Improved skills: I improved my general knowledge of the Unity engine and my C# coding skills.

Areas for improvement: Sometimes the generated cities make what I call "parking lots", which are ugly to see.

What I'm proud of: I am proud I was capable of using Perlin Noise in an untraditional way to procedurally generate a city.

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