top of page

Jelly and Vertex Manipulation in Unity

Overview: This is a project made in Unity to manipulate and create meshes. It uses the built-in GUI component in Unity.

Role: Only developer.

Duration: 1 month.

Engine: Unity.

Acquired skills: I learnt how to manipulate meshes!

Improved skills: I improved my general knowledge of the Unity engine and my C# coding skills, especially in regards of mesh manipulation.

Areas for improvement: The handles are too big and the whole process takes too many steps.

What I'm proud of: I started this project knowing little of mesh manipulation, but I still managed to reach my objective. This was such a difficult challenge, but it was worth in the end.

bottom of page