top of page
Jelly and Vertex Manipulation in Unity
Overview: This is a project made in Unity to manipulate and create meshes. It uses the built-in GUI component in Unity.
Role: Only developer.
Duration: 1 month.
Engine: Unity.
Acquired skills: I learnt how to manipulate meshes!
Improved skills: I improved my general knowledge of the Unity engine and my C# coding skills, especially in regards of mesh manipulation.
Areas for improvement: The handles are too big and the whole process takes too many steps.
What I'm proud of: I started this project knowing little of mesh manipulation, but I still managed to reach my objective. This was such a difficult challenge, but it was worth in the end.
bottom of page