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The Deep Below

TDBMainMenu.png
TDBScrollingStory.png

Overview: The Deep Below is a product of the Ukie 2018/2019 game jam that lasted for less than 48 hours.it's more of a prototype than a full game.

Role: UI Designer, Programmer, Game Designer.

Duration: 18 hours.

Engine: Unity.

Acquired skills: This game jam was ideal for me because I learnt about UI Design and its principles. This was not the first game jam I participated to, see Infestation Frenzy! for more about it. I learnt how to deal with people that get stressed and frustrated easily, making the whole team feel stressed and frustrated as well.

Improved skills: This was not the first game jam I participated to, see "Infestation Frenzy!" for more about it. I learnt how to better deal with people that get stressed and frustrated easily, people that make the whole team feel the same.

Areas for improvement: The game is not polished at all. It needs more effective and performant code, an improved story with different stages, and an ending.

What I'm proud of: The level in the game is procedurally generated (task that was assigned to me), and the UI Design is one of the finest works I've ever done.

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